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| No.13759689

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Information Name: | The Game sandbox professional bodies type |
Published: | 2015-05-06 |
Validity: | 30 |
Specifications: | 72 * 57 * 7cm |
Quantity: | 1000.00 |
Price Description: | |
Detailed Product Description: | Game sandbox professional bodies type "sandbox game" founder Dora? Kalf is Jungian psychoanalyst, combined Jung Analytical Psychology of Lowenfeld's "World techniques" transformation in 1956, after the Los Winfield's consent, after Calw to transform "world techniques" called "sandbox game" (Sandplay), and in his lifetime has been committed to the research and promotion of the sandbox game. Upon creation sandbox game, and soon attracted wide attention, Calw invited to Italy, Germany, the United States and Japan to give lectures. Around sandplay research groups are also developing rapidly, which the United States and Japan for the most. In 1985, the International Society for Sandplay therapy (ISST) was founded, the Institute mainly sandplay academic research and dissemination of relevant information and the development sandbox game in training requirements. Since then, the sandbox game in the world more widely spread. Sandbox games are a form of active imagination, and the sandbox situation is concrete, tangible, not abstract, intangible. There are situations, like a dream, sandbox game situation is a series of people, objects and plot composition. But the disadvantage is that the dream: the dream were to remember their dream content, and then report to the instructor before internalized into visual imagery mentor, which triggered imagery language, it is possible to dream with the dreamer himself to far. The sandbox game situations, mentors and participants can directly see. Therefore, although like games sandbox games, but there are clear boundaries of time and space, there threw himself into the participants, there are mentors accompany heart, the effect of incredible, definitely not child's play. Sandplay often make participants returned involuntarily to experience childhood to go, especially to experience the mother-infant relationship. But this time together with the director, not the helpless state in infancy. Here, he can once again experience the first mother-infant relationship was crucial, and feel the instructor to be able to completely accept the protection of his childhood, and can accompany him all the way after reconstruction with him he had undergone event. Most of the memories of childhood are non-verbal, as a medium of sand more quickly to hide and repressed memories of early release, and begin reconstruction of the past ...... sandbox game will go back to earlier in this memory, repair childhood trauma, in the depths of the subconscious, modify bad hinted leave a good memory, build a healthy way of life, after which the participants subconscious solid reserve. Sandplay effect from participants self-exploration and self-perception. Sandplay empowered participants active participation and initiative to change and make the participants get change and successful experience in the operation, but also allow people who participated in the sandbox to reproduce the success story get in the real world from the sandbox game experience power. Effect sandplay sandbox game itself has also come from the subconscious link magic. Sandbox game from the magic combination of sand, water, and small objects, from the want of freedom of what to do, from the participants feel safe and trust the instructor who, warmth, freedom and wisdom. It is that simple: sand, water, several cabinet small objects, as well as free and protected environment, this combination is sandplay have a cure for transformation, physical and mental development, personality development and improvement potential. Sandplay sandbox range of applications and games in the field of counseling is called Sandplay therapy use, mainly applies to: (1) speech disorder autism and communication difficulties: speech-impaired for various reasons not well to express their views or emotional experience with language, communication with others. Verbal interview style advice does not apply to them. Sandbox game does not require verbal communication, frustration and trauma can participants are duly representation, and to weaken or even cured. These never got the performance to vent frustration and trauma often causes school failure, mental depression, the main reason for the lack of social skills. (2) anxiety and other emotional difficulties: learning and test anxiety is one of the main mood of the current difficulties faced by students. Sandbox is a set of cognitive restructuring, emotion expression psychotherapy, sensory integration, mental power in one. By playing with sand and sand, you can express their anxiety, relax, and in the face of this inner mirror sandbox reconstruct their conscious and subconscious. After the sand table production process to fully tap the creative potential of the participants, which create the feeling of success and experience but also to further enhance their self-confidence and self-esteem, so that they have a strong psychological resisting ability to face learning and examination and entered the community setbacks. (3) attention deficit and hyperactivity are: attention deficit, hyperactivity, mainly for distraction, hyperactivity, impulsiveness, irritability and an inability to tolerate delay of gratification, and so on. Attention Deficit clinician intervention has been confused problems. Application sandbox game can help attention deficit will be a particular focus on the perceived self-driven activities, sand and sex toys can touch, mobility and kinesthetic tactile effect through the brain to participants, so that they are focused on specific objects and events. In addition, the sandbox sandbox is a boundary limits of space, participants' attention can be focused on in this limited space, help train them to concentrate. (4) aggressive behaviors were: emotional catharsis is an important method of treatment of aggressive behavior. Annoyance, attack, frustration, anger and other emotions is the fuse lit aggressive aggressive behavior, aggressive emotional accumulate, the more likely the greater its performance aggressive behavior. Catharsis can weaken the strength of aggressive emotional, and too much emotional repression against sexual repression can only make it to get temporary and will not disappear, but deep into the subconscious, endangering their health. Results overly repressed, often broke out suddenly and violently aggressive behavior. Sandbox for such acts to provide an opportunity for expression, allowing them in the virtual space their anger, aggressive behavior and emotional specifically demonstrate it to dissipate its aggressive mental energy, and the construction of the sandbox Story situations learn adaptive behavior and get along with others. (5) interpersonal difficulties: Relationships are one of the main factors of subjective well-being of individuals, and may further affect learning, the quality of life of the individual, so how to correctly handle the relationship with others is an important issue of individual psychological development. Groups sandbox game has a very significant effect in promoting collaboration group members, promote community integration, improving interpersonal skills, establish self-concepts. In the sandbox world, members or individuals with a virtual but real feelings of the role played by injecting way to start interpersonal interaction, and adjust the social cognitive system with the help of sand table, the Institute of Social adaptive behavior from a member of the successful conduct of interpersonal communication. (6) Internet addicts: sandplay Internet addicts can obtain sufficient inner experience, as well as adequate representation and expression, triggering content to show anxiety addiction, anxiety consequent relief. At the same sandbox games and online can create infinite variety of three-dimensional picture, give full play to the network addicts creativity and ability, easily lead to one thing they threw himself into the experience of pleasure, and thus the dependence on the network were transferred to both joyful experience to be successful and contribute to the development of mental behavior. Sandplay use almost no age limit: In view of infants and children and the language is not clear characteristics like Toys & Games, sandbox game is especially suitable for this age. Sand play provides a context for children's freedom to produce their own self-healing heart. Most adult trauma or problems stem from childhood, at which time they feel abandoned, severely restricted, excessive criticism and punishment, or due to failure to be around people who do not accept. In the sandbox game, the mentor did not criticize and punish, but the attitude of holding to accept everything, to give participants a free space and on the ground, empathy, and allied participants, so that the participants feel very Great support, can stimulate his potential to get healing. Sand play in the sandbox also allows the presentation of past events. Participants can spot the incident scene changes, and these events from the subconscious and the conscious level to get rid of. Participants With the sandbox to specific traumatic event, and constantly enhance self to face, and a new vision and a new understanding of ways to look at these traumatic events, and finally to heal. Formally, including individuals, couples, families, groups and other sandbox: (1) individual sandbox: You can show deep personal inner world, so that participants dialogue with their subconscious, emotional catharsis backlog, deep understanding of their needs so that a better understanding of themselves, their goals more clearly easier to achieve their goals. (2) partner sandbox: can make use of sandbox games, behavior patterns and motivations of both parties clear, deep communication can help both sides, to bury the hatchet and to reduce the generation and emotions after the outbreak of misunderstanding, and promote more bilateral and his wife Wife. (3) Family sandbox: can effectively improve the relationship between family members, showing members of the subconscious reaction, promote deep telepathic communication among members, particularly on fostering children's good character habits have a positive effect. (4) Groups sandbox: for students, teachers, health care workers, patients, business executives, sales staff, civil servants, sublimation can promote teamwork, improve team cohesion, training collaborative talents, strengthen the spirit of sharing among members, improve the team atmosphere, improve work efficiency. Sand play in the enterprise EAP projects the practical application of the current corporate sandbox game has gradually introduced psychological assistance projects, a business EAP psychological core technology consulting and human resource development. More use in the enterprise is mainly individual and group sandbox. Sand play simple and practical quick. With the sandbox game of real, scientific and objective interpretation of the form, in-depth analysis of business organization, to promote each employee to find the "I" of the nature of the demand, to feel the "I" of the true wishes so clear self-development and business development goals and direction; activation of employees are positive emotions, inspire employees to work enthusiasm and interest, and continuing technology, habituation, career-oriented, thus improving organizational climate, which greatly enhance employee morale and vitality; find individual employees trait, the ability to explore different levels of team personnel, given the right jobs, contribute to maximize the benefits, optimize human resources. In particular, meet the following conditions may be considered by an individual or group sandplay to solve: As a business owner: you find your major policies formulated can not go on smoothly implement; you can see under the disunity, against each other in front of you; You feel the lack of the spirit of cooperation between departments, there is the phenomenon of fragmentation; you implement a lot of ways to improve the efficiency of the team, but with little success; none of the men of the lack of effective go-getters; subordinate diligent enough, not enough to take the initiative, not flexible enough, not enough responsible, can not understand your intentions, it is difficult to make you satisfied; you think your lack of respect for subordinates; your subordinates think you worry too strong or too vulnerable; you are concerned about too frequent staff turnover; you can pay a lot of effort and money to train staff staff was perfunctory; you can finally make you satisfied cultivate a talent, but he separate portal, with your rival; your great care of business, but simply subordinate drink; your great pains to make rapid development of enterprises, but always less effective; you can take care of your relatives worked in the enterprise, but then you have a lot of dissatisfaction them; you are working hard on the outside, but often the backyard on fire; after each intended target, you feel exhausted; able to fulfill each objective When you are feeling depressed; you've ever thought to give up; as executives: Do you think you are limited, the boss did not give you the opportunity to give full play to; you have other departments always stressed the importance of their bored; some sibling a look that is nepotism come, there is no competence at all; often playing at the same level or lower your little report to the boss; with lower communication difficulties; subordinates lazy, do not listen to the command, often make a stupid mistake, so you made a scapegoat; You busted their ass to work overtime, loyal boss, but turned a blind eye, only concerned with the performance; you are having difficulty communicating with the boss; the boss almost never listen to your suggestions; you communicate with the same level of difficulty; siblings only know to find the boss seek reward, in fact, What sort of work do not dry; money that you worked so hard on the outside, wife and children can not understand; you want to take a sabbatical, but can not stop; as employees: you feel physically and mentally exhausted can not be eliminated; You always feel depressed, not quite happy; your life has a lot of lingering troubles; your personal feelings setbacks; difficult for you to communicate with people who love you; you have doubts about their future development; huge feeling of pressure in your work ; In addition, companies can also use this tool group sandplay reach individuals and groups to enhance the cohesion of purpose, to help group members to release the pressure, to vent their emotions, promote personal growth of each member of the group, to guide members learn to communicate effectively, and enhance the community cohesion, improve the efficiency of organizations. Human resource management can also use the group in a small range sandplay recruitment and personnel selection for the assessment object personality traits observed in order to better achieve human level match, stimulate the potential of employees. Chi heart psychological always good service and good products for the purpose, Chi heart all the way along your mental health. Chi heart Platform Tel 0731-83575477 or 15387557483 (Liu) to answer all your questions about the mental equipment. The company in addition to the sandbox, there are supply music to relax equipment, equipment catharsis, psychological evaluation systems. |
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Copyright © GuangDong ICP No. 10089450, Changsha Chi Heart Rehabilitation Devices Co., Ltd. All rights reserved.
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You are the 13392 visitor
Copyright © GuangDong ICP No. 10089450, Changsha Chi Heart Rehabilitation Devices Co., Ltd. All rights reserved.
Technical support: ShenZhen AllWays Technology Development Co., Ltd.
AllSources Network's Disclaimer: The legitimacy of the enterprise information does not undertake any guarantee responsibility